Guide / Glossary

Glossary

Every STARLESS term, defined once, with the number attached.

Fallen StarA star that fell when the sky went dark. Relighting one gives you a star power — there are 30 of them, carrying 61 skills.
FamiliarA celestial companion beast. 52 exist; up to 3 are active at once, with slots unlocking at stage 25 and 60.
ChampionYour avatar. Champions are cosmetic — they carry zero power. Your strength comes from relics, familiars, star powers and stats. This is why a bought skin can never be pay-to-win.
Champion levelYour one account-wide level, earned by clearing new frontier stages. Caps at 30, giving at most 29% stat bonus.
RelicGear. 6 slots, one main stat, up to 4 substats.
Soft pityFrom pull 45 the odds begin climbing toward the guarantee.
Hard pityPull 60 guarantees a legendary or better. The counter never resets against you.
SparkAt 150 pulls you choose a reward outright; at 8,000 pulls you choose an apex chase outright. This is the ceiling on bad luck.
ChaseAn apex-rarity unit with no pity attached. Genuinely rare on purpose — and reachable without luck via fusion.
Power tierThe band-and-rank label you read instead of a raw score (10 ranks per band). Keeps the number legible forever.
RebirthThe prestige reset, unlocked at stage 69. Grants essence (1 per stage) spent on permanent bounded upgrades.
Summit wallFrom stage 130, boss stages that raw power alone stalls against — broken with the depth systems, not with money.
BiomeAn auto-farm profile. 5 of them, all spending the same weight budget of 4.
HaulItems your biome banked while you were away, up to 6 hours' worth, claimed on return.
Synergy Codex14 hidden interactions to discover, worth at most 3% power in total.
FusionA published recipe that produces a specific familiar with certainty. The luck-free route.
PvPDoes not exist in STARLESS. There is no arena, no attacking other players, no defence team. Leaderboards are scored against content, not against people.