Guide / Odds & Pity
Published Odds & Pity
Every summon rate in STARLESS, printed in full. These same numbers are shown inside the game on the summon screen — you never have to leave the app to find them, and you never have to trust a third party's data-mine.
The commitment. Rates are published, pity is hard (a counter that
cannot reset against you), and everything that affects your power is earnable for free. Paying
changes how fast and how likely, never whether. If we change any number on
this page, it ships with a public fairness changelog.
Star Summon
- Cost
- 100 gems per pull
- Soft pity starts
- pull 45
- Hard pity
- pull 60 — guaranteed legendary or better
- Rates sum to
- 100%
| Rarity | Published rate | Expected frequency |
|---|---|---|
| common | 60% | 1 in 1.7 |
| rare | 28% | 1 in 3.6 |
| epic | 9% | 1 in 11.1 |
| legendary | 2.4% | 1 in 41.7 |
| mythic | 0.6% | 1 in 166.7 |
- Multi-pull size
- 10
- Multi-pull floor
- every multi contains at least one epic or better
- Spark threshold
- 150 pulls → choose any non-apex reward outright
- Apex spark threshold
- 8,000 pulls → choose an apex chase outright
- Apex chance per mythic
- 1.5% (1 in 66.7 mythics)
- Free gems per day
- 600 → 6 free pulls every day, spending nothing
What is actually in the pool
| Rarity | Entries | Composition | Rate |
|---|---|---|---|
| common | 5 | 2 gear, 3 pet | 60% |
| rare | 6 | 1 gear, 5 pet | 28% |
| epic | 7 | 1 gear, 6 pet | 9% |
| legendary | 6 | 1 gear, 5 pet | 2.4% |
| mythic | 51 | 21 pet, 30 star | 0.6% |
Pool size is not the same thing as odds — a rarity's published rate is rolled first, then an entry is chosen within it. A deep mythic pool means more variety at the top, not a worse mythic rate.
Familiar Egg
- Cost
- 25 pet shards
- Hard pity
- pull 50 — guaranteed legendary or better
- Rates sum to
- 100%
| Rarity | Published rate | Expected frequency |
|---|---|---|
| common | 50% | 1 in 2 |
| rare | 32% | 1 in 3.1 |
| epic | 13% | 1 in 7.7 |
| legendary | 4.65% | 1 in 21.5 |
| mythic | 0.35% | 1 in 285.7 |
Read this before you chase. Familiar pity guarantees
legendary — it does not guarantee mythic. The top grade is a genuine chase.
The guaranteed route to a specific grail is fusion, which is a
published recipe you can work toward deterministically, not a roll.
Star-Power Summon
- Cost
- 30 skill shards
- Hard pity
- pull 40 — guaranteed epic or better
- Rates sum to
- 100%
| Rarity | Published rate | Expected frequency |
|---|---|---|
| common | 55% | 1 in 1.8 |
| rare | 27% | 1 in 3.7 |
| epic | 12% | 1 in 8.3 |
| legendary | 5% | 1 in 20 |
| mythic | 1% | 1 in 100 |
Combat drops
- Drop chance per normal stage clear
- 12%
- Boss clears
- always drop
- Drops per active minute
- 1.5
| Rarity | Drop rate | Expected frequency | Gear power granted |
|---|---|---|---|
| common | 55% | 1 in 1.8 | 2 |
| rare | 30% | 1 in 3.3 | 6 |
| epic | 12% | 1 in 8.3 | 15 |
| legendary | 2.5% | 1 in 40 | 40 |
| mythic | 0.5% | 1 in 200 | 110 |
See Drops & Materials for the material table and the offline-versus-active split.