Guide
The STARLESS Guide
The first-party guide to STARLESS — a fully-PvE idle collector RPG. Everything below is generated directly from the game's own tuning data, so the rates you read here are the rates you get. No estimates, no crowd-sourced guesswork, no wiki drift.
Published Odds & Pity
Every summon rate and pity counter in the game, printed. Star Summon is 0.6% mythic with hard pity at 60.
Familiars (Pets)
All 52 familiars — rarity, element, role, effect, star ceiling and the feed/evolve maths.
Star Powers & Skills
30 star powers driving 61 skills: coefficients, cooldowns, energy costs.
Celestial Relics (Gear)
6 slots, main stats, substat ranges, enhance odds and the enhance pity rule.
Elements & Chains
The full weakness matrix (x1.25 / x0.8) and the named element chains.
The Synergy Codex
How discovery works and what it is bounded to — 3% total, no spoilers.
Stages, Bands & Power Tiers
Difficulty bands, boss and elite cadence, the bounded power-tier ladder, and every feature unlock stage.
Farm Biomes
The 5 auto-farm profiles and exactly what each one leans toward — and gives up.
World Bosses
4 bosses, their weaknesses, resistances, break bars and phase counters.
Fusion & Ascension
The published, guaranteed craft-your-way-there recipes — the F2P grail path.
Drops & Materials
Active-farm drop table, per-minute rates, and why offline pays a strict fraction of active.
Glossary
Every term the game uses, defined once, with the number attached.
The short version
| Summon currency cost | 100 gems per pull |
| Multi-pull size | 10 |
| Soft pity begins | pull 45 |
| Hard pity (legendary guaranteed) | pull 60 |
| Spark (pick-your-own) threshold | 150 pulls |
| Free gems per day | 600 |
| Offline accrual cap | 6 hours |
| Familiars in the collection | 52 |
| Star powers / skills | 30 / 61 |
| PvP modes | none, by design |